SNES Doom
Uploaded by: ShiryuGL
Video Description:
Impossible... or so they said, at the time, but smart use of the in-cartridge SFX2 21hz coprocessor chip made famous for Starwing/Starfox (using the previous version of the SFX Chip @11hz version) managed to see Doom ported on the humble Super Nintendo. For this amazing feat, floor and ceiling textures were gone, the view size was a bit reduced from full screen, but everything else, was in there. An amazing accomplishment even by todays, and it still managed to be a better port then the Sega 32x port. Heres me having some nostalgic shotgun fun.
Tags for this video: Doom FX FX2 Nintendo Shiryu SNES Super
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The super FX2 was not clocked at 21MHz but there are two super FX at 10.5MHz.
snes looks like crap
Mode 7 trick would only give you a single horizontal perspective layer since it relied on manipulation of 2D rotation/scale parameters for each scanline. There is no way to make Doom work with that. Also, Mode 7 will always work fullspeed, while Doom takes time of multiple frames to render each output frame.